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Argo's avatar

This kind of reminds me of a tactic in some RTS games called basewalking. Basewalking is a way to get around a limitation in older RTS games that prevented you from building your buildings beyond a radius of your other buildings. Naturally, this would eventually allow you to build defenses all the way to your opponent's base.

As armies get bigger and logistics more complex, I think peer warfare more and more begins to resemble basewalking, troops being there to defend their sources of supply and prevent the enemy from making a fast break towards enemy lines. We could then see the whole war as a single siege between two walled countries, using troops, artillery, and standoff munitions as mobile walls that control by fire rather than obstruction, thanks to modern detection and signals intellgence. Political, economic, and social media maneuvering seeks to demoralize or starve out the opponent, while the battlefield turns into a hodgepodge of back-and-forth skirmishing, each side probing for defenses in the other's "wall".

"Siege of Nations Theory" has a ring to it.

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Karen Duval's avatar

Bravo! Not to gainsay your conclusion, mais d'après Boileau:

"Ce que l'on conçoit bien s’énonce clairement,

Et les mots pour le dire arrivent aisément."

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